[Haskell-cafe] Storing functional values
dpt at lotus.bostoncoop.net
Sun Feb 1 16:12:32 EST 2004
On Fri, Jan 30, 2004 at 09:21:58AM -0700, nickgrey at softhome.net wrote:
> I'm writing a game in Haskell. The game state includes a lot of closures.
> For example, if a game object wants to trigger an event at a particular
> time, it adds a function (WorldState -> WorldState) to a queue. Similarly
> there are queues which contain lists of functions which respond to events.
> (CreatureAttackEvent -> WorldState -> WorldState)
> I'd like to be able to save the game state to disk so that it can be
> reloaded. Obviously, these closures are now a problem, as they can't be
It seems like there are two things you want to do with these
functional closures: save them to disk, and run them as functions.
Why not combine these two into a type class?
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