can this be written more easily?
Dean Herington
heringto@cs.unc.edu
Fri, 21 Feb 2003 12:50:11 -0500
[moved to haskell-cafe]
While I largely agree with what Nils said, it does seem that arrays are a good match
for your application. It is true, unfortunately, as you're discovering, that
mutable arrays are awkward in a pure functional language. I think the most
appropriate way to deal with them would depend on the larger perspective of your
application's control structure. If the array manipulation is necessarily
intermixed with input/output, for example, you might consider an essentially
imperative approach using `IOArray`s in the `IO` monad. If the input/ouput and
array manipulation tend to alternate, `STArray`s in the `ST` monad might offer a
more functional approach. If the amount of array manipulation is small, then the
approach you've shown so far might be entirely adequate.
Dean
"Mike T. Machenry" wrote:
> I guess I figured that Arrays were the natural data type for the tickets
> since it has a fixed size and the elements all have a specific player
> associated with them. I am coming from a Scheme background so I am already
> very fluent in list manipulation. I'm not an imperative programer, so that's
> not really the problem. I just think that Arrays represent this data much
> better.
>
> -mike
>
> On Fri, Feb 21, 2003 at 01:00:30PM +0100, Nils Decker wrote:
> > "Mike T. Machenry" <dskippy@ccs.neu.edu> wrote:
> > > Hey Everyone,
> > >
> > > I am having a hard time making a data structure that I can
> > > incrimentally
> > > update. Mostly because dealing with arrays is so tough. Does anyone
> > > think I'm going about this completely the wrong way? This is what I
> > > have.
> > IMO there is normally no need to use arrays in haskell. You should
> > use lists instead, because it is much more easy to use recursion
> > over lists. Once you got the pattern, it feels like the natural
> > way in haskell.
> > It also helps to define more types than just one large type for everything.
> >
> > > data GameState = GameState {
> > > dTickets :: Array Player (Array Ticket Int),
> > > fTickets :: Array FugitiveTicket Int,
> > > history :: [Move],
> > > dLocations :: Array Player Stop,
> > > fLocations :: Set Stop
> > > }
> > >
> > > removeTicket :: GameState -> Detective -> Ticket -> GameState
> > > removeTicket s d t =
> > > s { tickets = (tickets s) // [(d,[(t,((tickets s)!d!t - 1))])] }
> >
> > why not use
> >
> > data Ticket = Ticket Int {-value-} deriving (Eq, Show)
> > type Tickets = [Ticket]
> >
> > removeTicket :: Ticket -> Tickets -> Tickets
> > removeTicket _ [] = fail "not there"
> > removeTicket x (t:ts)
> > | x == t = ts
> > | otherwise = t : (removeTicket x ts)
> >
> > Is there a reason, to have different fields and types for detectives?
> > data PlayerNames = MrX | Red | Green | Blue deriving (Eq,Show)
> > If MrX needs special treatment ( computed move or information shown
> > to the player ) you can patternmatch for MrX. For the usage of tickets
> > and the history of moves there should be no difference.
> >
> > There might even be no reason to have PlayerNames as instance of enum.
> > As i understand, you want to use succ(player) to find the next player
> > to move. It can be easier to have a function that recurses over a
> > list of players to run one round.
> >
> > > This remove ticket function is just terrible and it's common for me to
> > > have to do operations like this. It's been hard to make this a
> > > function that I can pattern match on, because which piece of data is
> > > manipulated depends on the parmeter d (Detective)
> > Just split up the huge record and have tiny functions to deal with
> > every specific part of it
> >
> > Summary in a few words: Use many small functions instead of a few
> > big ones. Use lists instead of arrays. If you use arrays, first understand
> > why you can not use lists in that specific case. Learn to recurse
> > over lists! Learn to use map, foldl and foldr. They save you a lot of
> > typing and make most functions dealing with lists short and clear.
> >
> > You should derive Show for all your types and test every new function
> > in hugs or ghci.
> >
> > Regards
> > Nils Decker
> >
> > PS: I have learned haskell a year ago after using imperative languages
> > all of my life. At first it is hard to get used to some concepts,
> > but then they are wonderful.
> >
> > PPS: There is another list called haskell-cafe. It is used for discussion
> > of problems while this list is meant for short threads and announcements.
> > You might want to subscribe to it.
> >
> >
> > --
> > Freedom of speech is wonderful - right up there with the freedom
> > not to listen.
> >
> > Nils Decker <nils@ndecker.de>