First, hi all. I am an haskeller newbie looking forward to conquer the world with a functional language. Part of this conquer involves IMHO writing a nice desktop, using modern features of opengl, to make it portable. But, a question arises: all opengl true type font renderers are written in C++, no one is written in C. If I want to write haskell bindings for such a thing, what can I do? Vincenzo Ciancia