[GHC] #13606: GHCi segfaults on Windows with D3D code
GHC
ghc-devs at haskell.org
Sat Jun 3 18:58:48 UTC 2017
#13606: GHCi segfaults on Windows with D3D code
----------------------------------+----------------------------------------
Reporter: RyanGlScott | Owner: (none)
Type: bug | Status: closed
Priority: normal | Milestone: 8.4.1
Component: GHCi | Version: 8.2.1-rc2
Resolution: fixed | Keywords:
Operating System: Windows | Architecture: Unknown/Multiple
Type of failure: GHCi crash | Test Case:
Blocked By: | Blocking:
Related Tickets: #12499 #12498 | Differential Rev(s): Phab:D3513
Wiki Page: |
----------------------------------+----------------------------------------
Changes (by RyanGlScott):
* status: new => closed
* resolution: => fixed
Comment:
It does fix this particular test case, yes.
My original motivation was to run the `d3d11binding` examples in GHCi, but
unfortunately, that still isn't possible after this patch:
{{{
$ C:\Users\RyanGlScott\Software\ghc\inplace\bin\runghc
.\examples\Triangle.hs
ghc-stage2.exe: Could not load `d3dxof.dll'. Reason: addDLL: d3dxof.dll or
dependencies not loaded. (Win32 error 126)
Triangle.hs: loadArchive
"C:\\Users\\RyanGlScott\\Software\\ghc\\inplace\\mingw\\x86_64-w64-mingw32\\lib\\libd3dxof.a":
failed
}}}
However, I believe this is due to a different issue, so I'll close this
ticket and open a separate one.
--
Ticket URL: <http://ghc.haskell.org/trac/ghc/ticket/13606#comment:7>
GHC <http://www.haskell.org/ghc/>
The Glasgow Haskell Compiler
More information about the ghc-tickets
mailing list