[GHC] #13606: GHCi segfaults on Windows with D3D code

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Sat Jun 3 18:58:48 UTC 2017


#13606: GHCi segfaults on Windows with D3D code
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        Reporter:  RyanGlScott    |                Owner:  (none)
            Type:  bug            |               Status:  closed
        Priority:  normal         |            Milestone:  8.4.1
       Component:  GHCi           |              Version:  8.2.1-rc2
      Resolution:  fixed          |             Keywords:
Operating System:  Windows        |         Architecture:  Unknown/Multiple
 Type of failure:  GHCi crash     |            Test Case:
      Blocked By:                 |             Blocking:
 Related Tickets:  #12499 #12498  |  Differential Rev(s):  Phab:D3513
       Wiki Page:                 |
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Changes (by RyanGlScott):

 * status:  new => closed
 * resolution:   => fixed


Comment:

 It does fix this particular test case, yes.

 My original motivation was to run the `d3d11binding` examples in GHCi, but
 unfortunately, that still isn't possible after this patch:

 {{{
 $ C:\Users\RyanGlScott\Software\ghc\inplace\bin\runghc
 .\examples\Triangle.hs
 ghc-stage2.exe: Could not load `d3dxof.dll'. Reason: addDLL: d3dxof.dll or
 dependencies not loaded. (Win32 error 126)

 Triangle.hs: loadArchive
 "C:\\Users\\RyanGlScott\\Software\\ghc\\inplace\\mingw\\x86_64-w64-mingw32\\lib\\libd3dxof.a":
 failed
 }}}

 However, I believe this is due to a different issue, so I'll close this
 ticket and open a separate one.

--
Ticket URL: <http://ghc.haskell.org/trac/ghc/ticket/13606#comment:7>
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