[GHC] #8898: Overall improvement for randomIvalInteger
GHC
ghc-devs at haskell.org
Fri Mar 14 18:57:16 UTC 2014
#8898: Overall improvement for randomIvalInteger
-------------------------------------+-------------------------------------
Reporter: novadenizen | Owner:
Type: bug | Status: new
Priority: normal | Milestone:
Component: libraries/random | Version: 7.9
Keywords: | Operating System: Unknown/Multiple
Architecture: Unknown/Multiple | Type of failure: Incorrect result
Difficulty: Easy (less than 1 | at runtime
hour) | Test Case:
Blocked By: | Blocking:
Related Tickets: 5278 5280 1120 |
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The current randomIvalInteger implementation uses repeated div operations
to approximate the size of the desired random output, then generates that
number of random values from the given RandomGen. It does not compensate
for the "mod base" uniformity problem. It also assumes that all RandomGen
implementations produce the same range of random values as StdGen.
My new implementation addresses all these correctness issues, with
potentially a slight performance improvement.
Instead of performing repeated div base operations to determine the size
of the desired range, this uses faster (* base) operations. An equivalent
set of intermediate Integers is generated still.
To compensate for the "`mod` base" uniformity problem, the desired range
size is multiplied by the q factor (1000 in my code). When k is the
desired range and b^(n) is the range of numbers generated, and d = b^(n)
div k, some elements will have probability d/b^(n) and others will have
probability (d+1)/b^(n), resulting in significant nonuniformity when d is
very small. When you extend the generated range beyond the minimum by a
factor of q, you are guaranteeed that d will be at least q, so the
nonuniformity will be much less consequential.
This implementation also works with any RandomGen, even ones that produce
as little as a single bit of entropy per next call or have a minimum bound
other than zero.
--
Ticket URL: <http://ghc.haskell.org/trac/ghc/ticket/8898>
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