Performance of small allocations via prim ops
Simon Peyton Jones
simon.peytonjones at gmail.com
Fri Apr 7 07:28:56 UTC 2023
> We are emitting a more efficient code when the size of the array is
smaller. And the threshold is governed by a compiler flag:
It would be good if this was documented. Perhaps in the Haddock for
`newByteArray#`? Or where?
S
On Fri, 7 Apr 2023 at 07:07, Harendra Kumar <harendra.kumar at gmail.com>
wrote:
> Little bit of grepping in the code gave me this:
>
> emitPrimOp cfg primop =
> let max_inl_alloc_size = fromIntegral (stgToCmmMaxInlAllocSize cfg)
> in case primop of
> NewByteArrayOp_Char -> \case
> [(CmmLit (CmmInt n w))]
> | asUnsigned w n <= max_inl_alloc_size --
> <------------------------------- see this line
> -> opIntoRegs $ \ [res] -> doNewByteArrayOp res (fromInteger n)
> _ -> PrimopCmmEmit_External
>
> We are emitting a more efficient code when the size of the array is
> smaller. And the threshold is governed by a compiler flag:
>
> , make_ord_flag defGhcFlag "fmax-inline-alloc-size"
> (intSuffix (\n d -> d { maxInlineAllocSize = n }))
>
> This means allocation of smaller arrays is extremely efficient and we can
> control it using `-fmax-inline-alloc-size`, the default is 128. That's a
> new thing I learnt today.
>
> Given this new finding, my original question now applies only to the case
> when the array size is bigger than this configurable threshold, which is a
> little less motivating. And Ben says that the call is not expensive, so we
> can leave it there.
>
> -harendra
>
> On Fri, 7 Apr 2023 at 11:08, Harendra Kumar <harendra.kumar at gmail.com>
> wrote:
>
>> Ah, some other optimization seems to be kicking in here. When I increase
>> the size of the array to > 128 then I see a call to stg_newByteArray# being
>> emitted:
>>
>> {offset
>> c1kb: // global
>> if ((Sp + -8) < SpLim) (likely: False) goto c1kc; else goto
>> c1kd;
>> c1kc: // global
>> R1 = Main.main1_closure;
>> call (stg_gc_fun)(R1) args: 8, res: 0, upd: 8;
>> c1kd: // global
>> I64[Sp - 8] = c1k9;
>> R1 = 129;
>> Sp = Sp - 8;
>> call stg_newByteArray#(R1) returns to c1k9, args: 8, res: 8,
>> upd: 8;
>>
>> -harendra
>>
>> On Fri, 7 Apr 2023 at 10:49, Harendra Kumar <harendra.kumar at gmail.com>
>> wrote:
>>
>>> Thanks Ben and Carter.
>>>
>>> I compiled the following to Cmm:
>>>
>>> {-# LANGUAGE MagicHash #-}
>>> {-# LANGUAGE UnboxedTuples #-}
>>>
>>> import GHC.IO
>>> import GHC.Exts
>>>
>>> data M = M (MutableByteArray# RealWorld)
>>>
>>> main = do
>>> _ <- IO (\s -> case newByteArray# 1# s of (# s1, arr #) -> (# s1, M
>>> arr #))
>>> return ()
>>>
>>> It produced the following Cmm:
>>>
>>> {offset
>>> c1k3: // global
>>> Hp = Hp + 24;
>>> if (Hp > HpLim) (likely: False) goto c1k7; else goto c1k6;
>>> c1k7: // global
>>> HpAlloc = 24;
>>> R1 = Main.main1_closure;
>>> call (stg_gc_fun)(R1) args: 8, res: 0, upd: 8;
>>> c1k6: // global
>>> I64[Hp - 16] = stg_ARR_WORDS_info;
>>> I64[Hp - 8] = 1;
>>> R1 = GHC.Tuple.()_closure+1;
>>> call (P64[Sp])(R1) args: 8, res: 0, upd: 8;
>>> }
>>>
>>> It seems to be as good as it gets. There is absolutely no scope for
>>> improvement in this.
>>>
>>> -harendra
>>>
>>> On Fri, 7 Apr 2023 at 03:32, Ben Gamari <ben at smart-cactus.org> wrote:
>>>
>>>> Harendra Kumar <harendra.kumar at gmail.com> writes:
>>>>
>>>> > I was looking at the RTS code for allocating small objects via prim
>>>> ops
>>>> > e.g. newByteArray# . The code looks like:
>>>> >
>>>> > stg_newByteArrayzh ( W_ n )
>>>> > {
>>>> > MAYBE_GC_N(stg_newByteArrayzh, n);
>>>> >
>>>> > payload_words = ROUNDUP_BYTES_TO_WDS(n);
>>>> > words = BYTES_TO_WDS(SIZEOF_StgArrBytes) + payload_words;
>>>> > ("ptr" p) = ccall allocateMightFail(MyCapability() "ptr", words);
>>>> >
>>>> > We are making a foreign call here (ccall). I am wondering how much
>>>> overhead
>>>> > a ccall adds? I guess it may have to save and restore registers.
>>>> Would it
>>>> > be better to do the fast path case of allocating small objects from
>>>> the
>>>> > nursery using cmm code like in stg_gc_noregs?
>>>> >
>>>> GHC's operational model is designed in such a way that foreign calls are
>>>> fairly cheap (e.g. we don't need to switch stacks, which can be quite
>>>> costly). Judging by the assembler produced for newByteArray# in one
>>>> random x86-64 tree that I have lying around, it's only a couple of
>>>> data-movement instructions, an %eax clear, and a stack pop:
>>>>
>>>> 36: 48 89 ce mov %rcx,%rsi
>>>> 39: 48 89 c7 mov %rax,%rdi
>>>> 3c: 31 c0 xor %eax,%eax
>>>> 3e: e8 00 00 00 00 call 43
>>>> <stg_newByteArrayzh+0x43>
>>>> 43: 48 83 c4 08 add $0x8,%rsp
>>>>
>>>> The data movement operations in particular are quite cheap on most
>>>> microarchitectures where GHC would run due to register renaming. I doubt
>>>> that this overhead would be noticable in anything but a synthetic
>>>> benchmark. However, it never hurts to measure.
>>>>
>>>> Cheers,
>>>>
>>>> - Ben
>>>>
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