Lazy ST vs concurrency
David Feuer
david at well-typed.com
Mon Jan 30 16:18:29 UTC 2017
I forgot to CC ghc-devs the first time, so here's another copy.
I was working on #11760 this weekend, which has to do with concurrency
breaking lazy ST. I came up with what I thought was a pretty decent solution (
https://phabricator.haskell.org/D3038 ). Simon Peyton Jones, however, is quite
unhappy about the idea of sticking this weird unsafePerformIO-like code
(noDup, which I originally implemented as (unsafePerformIO . evaluate), but
which he finds ugly regardless of the details) into fmap and (>>=). He's also
concerned that the noDuplicate# applications will kill performance in the
multi-threaded case, and suggests he would rather leave lazy ST broken, or
even remove it altogether, than use a fix that will make it slow sometimes,
particularly since there haven't been a lot of reports of problems in the
wild.
My view is that leaving it broken, even if it only causes trouble
occasionally, is simply not an option. If users can't rely on it to always
give correct answers, then it's effectively useless. And for the sake of
backwards compatibility, I think it's a lot better to keep it around, even if
it runs slowly multithreaded, than to remove it altogether.
Note to Simon PJ: Yes, it's ugly to stick that noDup in there. But lazy ST has
always been a bit of deep magic. You can't *really* carry a moment of time
around in your pocket and make its history happen only if necessary. We can
make it work in GHC because its execution model is entirely based around graph
reduction, so evaluation is capable of driving execution. Whereas lazy IO is
extremely tricky because it causes effects observable in the real world, lazy
ST is only *moderately* tricky, causing effects that we have to make sure
don't lead to weird interactions between threads. I don't think it's terribly
surprising that it needs to do a few more weird things to work properly.
David
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