[commit: ghc] master: comments only (9894f6a)
Herbert Valerio Riedel
hvriedel at gmail.com
Tue Jan 20 14:28:03 UTC 2015
Hello Gabor,
Fyi, Alex (cc'ed) already spent some brain-cycles on that, but it's not
clear yet if it's worth optimising:
https://gist.github.com/axman6/46edae58cc4e8242bdac
Cheers,
hvr
On 2015-01-20 at 14:45:19 +0100, Gabor Greif wrote:
> Hi Simon,
>
> JFTR, you seem to be after the trailing zeros in the code you commented.
>
> If the bitmap is *really* that sparse then it might be profitable to
> rewrite it in terms of
> __builtin_ctz (when present).
> Some CPUs even have instructions for this.
>
> http://hardwarebug.org/2010/01/14/beware-the-builtins/
>
> Possibly one could even switch to checking *leading* zeros by
> reformulating the algorithm and eliminate a few more instructions.
>
> http://www.hackersdelight.org/ might be another source for inspiration.
>
> Cheers,
>
> Gabor
>
> On 1/20/15, git at git.haskell.org <git at git.haskell.org> wrote:
>> Repository : ssh://git@git.haskell.org/ghc
>>
>> On branch : master
>> Link :
>> http://ghc.haskell.org/trac/ghc/changeset/9894f6a5b4883ea87fd5f280a2eb4a8abfbd2a6b/ghc
>>
>>>---------------------------------------------------------------
>>
>> commit 9894f6a5b4883ea87fd5f280a2eb4a8abfbd2a6b
>> Author: Simon Marlow <marlowsd at gmail.com>
>> Date: Wed Jan 14 08:45:07 2015 +0000
>>
>> comments only
>>
>>
>>>---------------------------------------------------------------
>>
>> 9894f6a5b4883ea87fd5f280a2eb4a8abfbd2a6b
>> rts/sm/Scav.c | 2 ++
>> 1 file changed, 2 insertions(+)
>>
>> diff --git a/rts/sm/Scav.c b/rts/sm/Scav.c
>> index 2ecb23b..781840c 100644
>> --- a/rts/sm/Scav.c
>> +++ b/rts/sm/Scav.c
>> @@ -285,6 +285,8 @@ scavenge_large_srt_bitmap( StgLargeSRT *large_srt )
>>
>> for (i = 0; i < size / BITS_IN(W_); i++) {
>> bitmap = large_srt->l.bitmap[i];
>> + // skip zero words: bitmaps can be very sparse, and this helps
>> + // performance a lot in some cases.
>> if (bitmap != 0) {
>> for (j = 0; j < BITS_IN(W_); j++) {
>> if ((bitmap & 1) != 0) {
>>
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