question about coercions between primitive types in STG level
Ben Gamari
ben at well-typed.com
Thu Dec 17 17:52:43 UTC 2015
Simon Marlow <marlowsd at gmail.com> writes:
> I'm not sure what you did to get to this point, but let me elaborate on
> what I think is needed:
>
> - Add primops for the conversions
> - Add appropriate MachOps for the conversions (F32 -> I32, F64 -> I64)
> - Make sure the primops get compiled into the appropriate MachOps (see
> StgCmmPrim)
> - Implement those MachOps in the native code generator (X86/CodeGen.hs).
>
> For this part you'll need to figure out what the appropriate
> x86/x86_64 instructions to generate are; it may be that you need to go
> via memory, which would be unfortunate.
>
Ömer,
LLVM can be a useful tool for working out proper instruction generation.
You may find this LLVM snippet helpful (along with some simplified
output),
$ cat hi.ll
define i32 @float_to_int(float %x) {
%x1 = fadd float 1.0, %x;
%y = bitcast float %x1 to i32;
ret i32 %y;
}
define i64 @double_to_int(double %x) {
%x1 = fadd double 0.1, %x;
%y = bitcast double %x1 to i64;
ret i64 %y;
}
$ llc hi.ll --march=x86 && cat hi.s
float_to_int: # @float_to_int
fld1
fadds 8(%esp)
fstps (%esp)
movl (%esp), %eax
popl %edx
retl
double_to_int: # @double_to_int
fldl 16(%esp)
faddl .LCPI1_0
fstpl (%esp)
movl (%esp), %eax
movl 4(%esp), %edx
addl $12, %esp
retl
$ llc hi.ll --march=x86_64 && cat hi.s
float_to_int: # @float_to_int
addss .LCPI0_0(%rip), %xmm0
movd %xmm0, %eax
double_to_int: # @double_to_int
addsd .LCPI1_0(%rip), %xmm0
movd %xmm0, %rax
retq
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