ArrayArrays
Ryan Yates
fryguybob at gmail.com
Sat Aug 29 02:47:38 UTC 2015
I completely agree. I would love to spend some time during ICFP and
friends talking about what it could look like. My small array for STM
changes for the RTS can be seen here [1]. It is on a branch somewhere
between 7.8 and 7.10 and includes irrelevant STM bits and some
confusing naming choices (sorry), but should cover all the details
needed to implement it for a non-STM context. The biggest surprise
for me was following small array too closely and having a word/byte
offset miss-match [2].
[1]: https://github.com/fryguybob/ghc/compare/ghc-htm-bloom...fryguybob:ghc-htm-mut
[2]: https://ghc.haskell.org/trac/ghc/ticket/10413
Ryan
On Fri, Aug 28, 2015 at 10:09 PM, Edward Kmett <ekmett at gmail.com> wrote:
> I'd love to have that last 10%, but its a lot of work to get there and more
> importantly I don't know quite what it should look like.
>
> On the other hand, I do have a pretty good idea of how the primitives above
> could be banged out and tested in a long evening, well in time for 7.12. And
> as noted earlier, those remain useful even if a nicer typed version with an
> extra level of indirection to the sizes is built up after.
>
> The rest sounds like a good graduate student project for someone who has
> graduate students lying around. Maybe somebody at Indiana University who has
> an interest in type theory and parallelism can find us one. =)
>
> -Edward
>
> On Fri, Aug 28, 2015 at 8:48 PM, Ryan Yates <fryguybob at gmail.com> wrote:
>>
>> I think from my perspective, the motivation for getting the type
>> checker involved is primarily bringing this to the level where users
>> could be expected to build these structures. it is reasonable to
>> think that there are people who want to use STM (a context with
>> mutation already) to implement a straight forward data structure that
>> avoids extra indirection penalty. There should be some places where
>> knowing that things are field accesses rather then array indexing
>> could be helpful, but I think GHC is good right now about handling
>> constant offsets. In my code I don't do any bounds checking as I know
>> I will only be accessing my arrays with constant indexes. I make
>> wrappers for each field access and leave all the unsafe stuff in
>> there. When things go wrong though, the compiler is no help. Maybe
>> template Haskell that generates the appropriate wrappers is the right
>> direction to go.
>> There is another benefit for me when working with these as arrays in
>> that it is quite simple and direct (given the hoops already jumped
>> through) to play with alignment. I can ensure two pointers are never
>> on the same cache-line by just spacing things out in the array.
>>
>> On Fri, Aug 28, 2015 at 7:33 PM, Edward Kmett <ekmett at gmail.com> wrote:
>> > They just segfault at this level. ;)
>> >
>> > Sent from my iPhone
>> >
>> > On Aug 28, 2015, at 7:25 PM, Ryan Newton <rrnewton at gmail.com> wrote:
>> >
>> > You presumably also save a bounds check on reads by hard-coding the
>> > sizes?
>> >
>> > On Fri, Aug 28, 2015 at 3:39 PM, Edward Kmett <ekmett at gmail.com> wrote:
>> >>
>> >> Also there are 4 different "things" here, basically depending on two
>> >> independent questions:
>> >>
>> >> a.) if you want to shove the sizes into the info table, and
>> >> b.) if you want cardmarking.
>> >>
>> >> Versions with/without cardmarking for different sizes can be done
>> >> pretty
>> >> easily, but as noted, the infotable variants are pretty invasive.
>> >>
>> >> -Edward
>> >>
>> >> On Fri, Aug 28, 2015 at 6:36 PM, Edward Kmett <ekmett at gmail.com> wrote:
>> >>>
>> >>> Well, on the plus side you'd save 16 bytes per object, which adds up
>> >>> if
>> >>> they were small enough and there are enough of them. You get a bit
>> >>> better
>> >>> locality of reference in terms of what fits in the first cache line of
>> >>> them.
>> >>>
>> >>> -Edward
>> >>>
>> >>> On Fri, Aug 28, 2015 at 6:14 PM, Ryan Newton <rrnewton at gmail.com>
>> >>> wrote:
>> >>>>
>> >>>> Yes. And for the short term I can imagine places we will settle with
>> >>>> arrays even if it means tracking lengths unnecessarily and
>> >>>> unsafeCoercing
>> >>>> pointers whose types don't actually match their siblings.
>> >>>>
>> >>>> Is there anything to recommend the hacks mentioned for fixed sized
>> >>>> array
>> >>>> objects *other* than using them to fake structs? (Much to
>> >>>> derecommend, as
>> >>>> you mentioned!)
>> >>>>
>> >>>> On Fri, Aug 28, 2015 at 3:07 PM Edward Kmett <ekmett at gmail.com>
>> >>>> wrote:
>> >>>>>
>> >>>>> I think both are useful, but the one you suggest requires a lot more
>> >>>>> plumbing and doesn't subsume all of the usecases of the other.
>> >>>>>
>> >>>>> -Edward
>> >>>>>
>> >>>>> On Fri, Aug 28, 2015 at 5:51 PM, Ryan Newton <rrnewton at gmail.com>
>> >>>>> wrote:
>> >>>>>>
>> >>>>>> So that primitive is an array like thing (Same pointed type,
>> >>>>>> unbounded
>> >>>>>> length) with extra payload.
>> >>>>>>
>> >>>>>> I can see how we can do without structs if we have arrays,
>> >>>>>> especially
>> >>>>>> with the extra payload at front. But wouldn't the general solution
>> >>>>>> for
>> >>>>>> structs be one that that allows new user data type defs for #
>> >>>>>> types?
>> >>>>>>
>> >>>>>>
>> >>>>>>
>> >>>>>> On Fri, Aug 28, 2015 at 4:43 PM Edward Kmett <ekmett at gmail.com>
>> >>>>>> wrote:
>> >>>>>>>
>> >>>>>>> Some form of MutableStruct# with a known number of words and a
>> >>>>>>> known
>> >>>>>>> number of pointers is basically what Ryan Yates was suggesting
>> >>>>>>> above, but
>> >>>>>>> where the word counts were stored in the objects themselves.
>> >>>>>>>
>> >>>>>>> Given that it'd have a couple of words for those counts it'd
>> >>>>>>> likely
>> >>>>>>> want to be something we build in addition to MutVar# rather than a
>> >>>>>>> replacement.
>> >>>>>>>
>> >>>>>>> On the other hand, if we had to fix those numbers and build info
>> >>>>>>> tables that knew them, and typechecker support, for instance, it'd
>> >>>>>>> get
>> >>>>>>> rather invasive.
>> >>>>>>>
>> >>>>>>> Also, a number of things that we can do with the 'sized' versions
>> >>>>>>> above, like working with evil unsized c-style arrays directly
>> >>>>>>> inline at the
>> >>>>>>> end of the structure cease to be possible, so it isn't even a pure
>> >>>>>>> win if we
>> >>>>>>> did the engineering effort.
>> >>>>>>>
>> >>>>>>> I think 90% of the needs I have are covered just by adding the one
>> >>>>>>> primitive. The last 10% gets pretty invasive.
>> >>>>>>>
>> >>>>>>> -Edward
>> >>>>>>>
>> >>>>>>> On Fri, Aug 28, 2015 at 5:30 PM, Ryan Newton <rrnewton at gmail.com>
>> >>>>>>> wrote:
>> >>>>>>>>
>> >>>>>>>> I like the possibility of a general solution for mutable structs
>> >>>>>>>> (like Ed said), and I'm trying to fully understand why it's hard.
>> >>>>>>>>
>> >>>>>>>> So, we can't unpack MutVar into constructors because of object
>> >>>>>>>> identity problems. But what about directly supporting an
>> >>>>>>>> extensible set of
>> >>>>>>>> unlifted MutStruct# objects, generalizing (and even replacing)
>> >>>>>>>> MutVar#? That
>> >>>>>>>> may be too much work, but is it problematic otherwise?
>> >>>>>>>>
>> >>>>>>>> Needless to say, this is also critical if we ever want best in
>> >>>>>>>> class
>> >>>>>>>> lockfree mutable structures, just like their Stm and sequential
>> >>>>>>>> counterparts.
>> >>>>>>>>
>> >>>>>>>> On Fri, Aug 28, 2015 at 4:43 AM Simon Peyton Jones
>> >>>>>>>> <simonpj at microsoft.com> wrote:
>> >>>>>>>>>
>> >>>>>>>>> At the very least I'll take this email and turn it into a short
>> >>>>>>>>> article.
>> >>>>>>>>>
>> >>>>>>>>> Yes, please do make it into a wiki page on the GHC Trac, and
>> >>>>>>>>> maybe
>> >>>>>>>>> make a ticket for it.
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> Thanks
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> Simon
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> From: Edward Kmett [mailto:ekmett at gmail.com]
>> >>>>>>>>> Sent: 27 August 2015 16:54
>> >>>>>>>>> To: Simon Peyton Jones
>> >>>>>>>>> Cc: Manuel M T Chakravarty; Simon Marlow; ghc-devs
>> >>>>>>>>> Subject: Re: ArrayArrays
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> An ArrayArray# is just an Array# with a modified invariant. It
>> >>>>>>>>> points directly to other unlifted ArrayArray#'s or ByteArray#'s.
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> While those live in #, they are garbage collected objects, so
>> >>>>>>>>> this
>> >>>>>>>>> all lives on the heap.
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> They were added to make some of the DPH stuff fast when it has
>> >>>>>>>>> to
>> >>>>>>>>> deal with nested arrays.
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> I'm currently abusing them as a placeholder for a better thing.
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> The Problem
>> >>>>>>>>>
>> >>>>>>>>> -----------------
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> Consider the scenario where you write a classic doubly-linked
>> >>>>>>>>> list
>> >>>>>>>>> in Haskell.
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> data DLL = DLL (IORef (Maybe DLL) (IORef (Maybe DLL)
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> Chasing from one DLL to the next requires following 3 pointers
>> >>>>>>>>> on
>> >>>>>>>>> the heap.
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> DLL ~> IORef (Maybe DLL) ~> MutVar# RealWorld (Maybe DLL) ~>
>> >>>>>>>>> Maybe
>> >>>>>>>>> DLL ~> DLL
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> That is 3 levels of indirection.
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> We can trim one by simply unpacking the IORef with
>> >>>>>>>>> -funbox-strict-fields or UNPACK
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> We can trim another by adding a 'Nil' constructor for DLL and
>> >>>>>>>>> worsening our representation.
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> data DLL = DLL !(IORef DLL) !(IORef DLL) | Nil
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> but now we're still stuck with a level of indirection
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> DLL ~> MutVar# RealWorld DLL ~> DLL
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> This means that every operation we perform on this structure
>> >>>>>>>>> will
>> >>>>>>>>> be about half of the speed of an implementation in most other
>> >>>>>>>>> languages
>> >>>>>>>>> assuming we're memory bound on loading things into cache!
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> Making Progress
>> >>>>>>>>>
>> >>>>>>>>> ----------------------
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> I have been working on a number of data structures where the
>> >>>>>>>>> indirection of going from something in * out to an object in #
>> >>>>>>>>> which
>> >>>>>>>>> contains the real pointer to my target and coming back
>> >>>>>>>>> effectively doubles
>> >>>>>>>>> my runtime.
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> We go out to the MutVar# because we are allowed to put the
>> >>>>>>>>> MutVar#
>> >>>>>>>>> onto the mutable list when we dirty it. There is a well defined
>> >>>>>>>>> write-barrier.
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> I could change out the representation to use
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> data DLL = DLL (MutableArray# RealWorld DLL) | Nil
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> I can just store two pointers in the MutableArray# every time,
>> >>>>>>>>> but
>> >>>>>>>>> this doesn't help _much_ directly. It has reduced the amount of
>> >>>>>>>>> distinct
>> >>>>>>>>> addresses in memory I touch on a walk of the DLL from 3 per
>> >>>>>>>>> object to 2.
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> I still have to go out to the heap from my DLL and get to the
>> >>>>>>>>> array
>> >>>>>>>>> object and then chase it to the next DLL and chase that to the
>> >>>>>>>>> next array. I
>> >>>>>>>>> do get my two pointers together in memory though. I'm paying for
>> >>>>>>>>> a card
>> >>>>>>>>> marking table as well, which I don't particularly need with just
>> >>>>>>>>> two
>> >>>>>>>>> pointers, but we can shed that with the "SmallMutableArray#"
>> >>>>>>>>> machinery added
>> >>>>>>>>> back in 7.10, which is just the old array code a a new data
>> >>>>>>>>> type, which can
>> >>>>>>>>> speed things up a bit when you don't have very big arrays:
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> data DLL = DLL (SmallMutableArray# RealWorld DLL) | Nil
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> But what if I wanted my object itself to live in # and have two
>> >>>>>>>>> mutable fields and be able to share the sme write barrier?
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> An ArrayArray# points directly to other unlifted array types.
>> >>>>>>>>> What
>> >>>>>>>>> if we have one # -> * wrapper on the outside to deal with the
>> >>>>>>>>> impedence
>> >>>>>>>>> mismatch between the imperative world and Haskell, and then just
>> >>>>>>>>> let the
>> >>>>>>>>> ArrayArray#'s hold other arrayarrays.
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> data DLL = DLL (MutableArrayArray# RealWorld)
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> now I need to make up a new Nil, which I can just make be a
>> >>>>>>>>> special
>> >>>>>>>>> MutableArrayArray# I allocate on program startup. I can even
>> >>>>>>>>> abuse pattern
>> >>>>>>>>> synonyms. Alternately I can exploit the internals further to
>> >>>>>>>>> make this
>> >>>>>>>>> cheaper.
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> Then I can use the readMutableArrayArray# and
>> >>>>>>>>> writeMutableArrayArray# calls to directly access the preceding
>> >>>>>>>>> and next
>> >>>>>>>>> entry in the linked list.
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> So now we have one DLL wrapper which just 'bootstraps me' into a
>> >>>>>>>>> strict world, and everything there lives in #.
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> next :: DLL -> IO DLL
>> >>>>>>>>>
>> >>>>>>>>> next (DLL m) = IO $ \s -> case readMutableArrayArray# s of
>> >>>>>>>>>
>> >>>>>>>>> (# s', n #) -> (# s', DLL n #)
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> It turns out GHC is quite happy to optimize all of that code to
>> >>>>>>>>> keep things unboxed. The 'DLL' wrappers get removed pretty
>> >>>>>>>>> easily when they
>> >>>>>>>>> are known strict and you chain operations of this sort!
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> Cleaning it Up
>> >>>>>>>>>
>> >>>>>>>>> ------------------
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> Now I have one outermost indirection pointing to an array that
>> >>>>>>>>> points directly to other arrays.
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> I'm stuck paying for a card marking table per object, but I can
>> >>>>>>>>> fix
>> >>>>>>>>> that by duplicating the code for MutableArrayArray# and using a
>> >>>>>>>>> SmallMutableArray#. I can hack up primops that let me store a
>> >>>>>>>>> mixture of
>> >>>>>>>>> SmallMutableArray# fields and normal ones in the data structure.
>> >>>>>>>>> Operationally, I can even do so by just unsafeCoercing the
>> >>>>>>>>> existing
>> >>>>>>>>> SmallMutableArray# primitives to change the kind of one of the
>> >>>>>>>>> arguments it
>> >>>>>>>>> takes.
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> This is almost ideal, but not quite. I often have fields that
>> >>>>>>>>> would
>> >>>>>>>>> be best left unboxed.
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> data DLLInt = DLL !Int !(IORef DLL) !(IORef DLL) | Nil
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> was able to unpack the Int, but we lost that. We can currently
>> >>>>>>>>> at
>> >>>>>>>>> best point one of the entries of the SmallMutableArray# at a
>> >>>>>>>>> boxed or at a
>> >>>>>>>>> MutableByteArray# for all of our misc. data and shove the int in
>> >>>>>>>>> question in
>> >>>>>>>>> there.
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> e.g. if I were to implement a hash-array-mapped-trie I need to
>> >>>>>>>>> store masks and administrivia as I walk down the tree. Having to
>> >>>>>>>>> go off to
>> >>>>>>>>> the side costs me the entire win from avoiding the first pointer
>> >>>>>>>>> chase.
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> But, if like Ryan suggested, we had a heap object we could
>> >>>>>>>>> construct that had n words with unsafe access and m pointers to
>> >>>>>>>>> other heap
>> >>>>>>>>> objects, one that could put itself on the mutable list when any
>> >>>>>>>>> of those
>> >>>>>>>>> pointers changed then I could shed this last factor of two in
>> >>>>>>>>> all
>> >>>>>>>>> circumstances.
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> Prototype
>> >>>>>>>>>
>> >>>>>>>>> -------------
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> Over the last few days I've put together a small prototype
>> >>>>>>>>> implementation with a few non-trivial imperative data structures
>> >>>>>>>>> for things
>> >>>>>>>>> like Tarjan's link-cut trees, the list labeling problem and
>> >>>>>>>>> order-maintenance.
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> https://github.com/ekmett/structs
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> Notable bits:
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> Data.Struct.Internal.LinkCut provides an implementation of
>> >>>>>>>>> link-cut
>> >>>>>>>>> trees in this style.
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> Data.Struct.Internal provides the rather horrifying guts that
>> >>>>>>>>> make
>> >>>>>>>>> it go fast.
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> Once compiled with -O or -O2, if you look at the core, almost
>> >>>>>>>>> all
>> >>>>>>>>> the references to the LinkCut or Object data constructor get
>> >>>>>>>>> optimized away,
>> >>>>>>>>> and we're left with beautiful strict code directly mutating out
>> >>>>>>>>> underlying
>> >>>>>>>>> representation.
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> At the very least I'll take this email and turn it into a short
>> >>>>>>>>> article.
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> -Edward
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> On Thu, Aug 27, 2015 at 9:00 AM, Simon Peyton Jones
>> >>>>>>>>> <simonpj at microsoft.com> wrote:
>> >>>>>>>>>
>> >>>>>>>>> Just to say that I have no idea what is going on in this thread.
>> >>>>>>>>> What is ArrayArray? What is the issue in general? Is there a
>> >>>>>>>>> ticket? Is
>> >>>>>>>>> there a wiki page?
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> If it’s important, an ab-initio wiki page + ticket would be a
>> >>>>>>>>> good
>> >>>>>>>>> thing.
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> Simon
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> From: ghc-devs [mailto:ghc-devs-bounces at haskell.org] On Behalf
>> >>>>>>>>> Of
>> >>>>>>>>> Edward Kmett
>> >>>>>>>>> Sent: 21 August 2015 05:25
>> >>>>>>>>> To: Manuel M T Chakravarty
>> >>>>>>>>> Cc: Simon Marlow; ghc-devs
>> >>>>>>>>> Subject: Re: ArrayArrays
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> When (ab)using them for this purpose, SmallArrayArray's would be
>> >>>>>>>>> very handy as well.
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> Consider right now if I have something like an order-maintenance
>> >>>>>>>>> structure I have:
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> data Upper s = Upper {-# UNPACK #-} !(MutableByteArray s) {-#
>> >>>>>>>>> UNPACK #-} !(MutVar s (Upper s)) {-# UNPACK #-} !(MutVar s
>> >>>>>>>>> (Upper s))
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> data Lower s = Lower {-# UNPACK #-} !(MutVar s (Upper s)) {-#
>> >>>>>>>>> UNPACK #-} !(MutableByteArray s) {-# UNPACK #-} !(MutVar s
>> >>>>>>>>> (Lower s)) {-#
>> >>>>>>>>> UNPACK #-} !(MutVar s (Lower s))
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> The former contains, logically, a mutable integer and two
>> >>>>>>>>> pointers,
>> >>>>>>>>> one for forward and one for backwards. The latter is basically
>> >>>>>>>>> the same
>> >>>>>>>>> thing with a mutable reference up pointing at the structure
>> >>>>>>>>> above.
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> On the heap this is an object that points to a structure for the
>> >>>>>>>>> bytearray, and points to another structure for each mutvar which
>> >>>>>>>>> each point
>> >>>>>>>>> to the other 'Upper' structure. So there is a level of
>> >>>>>>>>> indirection smeared
>> >>>>>>>>> over everything.
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> So this is a pair of doubly linked lists with an upward link
>> >>>>>>>>> from
>> >>>>>>>>> the structure below to the structure above.
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> Converted into ArrayArray#s I'd get
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> data Upper s = Upper (MutableArrayArray# s)
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> w/ the first slot being a pointer to a MutableByteArray#, and
>> >>>>>>>>> the
>> >>>>>>>>> next 2 slots pointing to the previous and next previous objects,
>> >>>>>>>>> represented
>> >>>>>>>>> just as their MutableArrayArray#s. I can use
>> >>>>>>>>> sameMutableArrayArray# on these
>> >>>>>>>>> for object identity, which lets me check for the ends of the
>> >>>>>>>>> lists by tying
>> >>>>>>>>> things back on themselves.
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> and below that
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> data Lower s = Lower (MutableArrayArray# s)
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> is similar, with an extra MutableArrayArray slot pointing up to
>> >>>>>>>>> an
>> >>>>>>>>> upper structure.
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> I can then write a handful of combinators for getting out the
>> >>>>>>>>> slots
>> >>>>>>>>> in question, while it has gained a level of indirection between
>> >>>>>>>>> the wrapper
>> >>>>>>>>> to put it in * and the MutableArrayArray# s in #, that one can
>> >>>>>>>>> be basically
>> >>>>>>>>> erased by ghc.
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> Unlike before I don't have several separate objects on the heap
>> >>>>>>>>> for
>> >>>>>>>>> each thing. I only have 2 now. The MutableArrayArray# for the
>> >>>>>>>>> object itself,
>> >>>>>>>>> and the MutableByteArray# that it references to carry around the
>> >>>>>>>>> mutable
>> >>>>>>>>> int.
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> The only pain points are
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> 1.) the aforementioned limitation that currently prevents me
>> >>>>>>>>> from
>> >>>>>>>>> stuffing normal boxed data through a SmallArray or Array into an
>> >>>>>>>>> ArrayArray
>> >>>>>>>>> leaving me in a little ghetto disconnected from the rest of
>> >>>>>>>>> Haskell,
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> and
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> 2.) the lack of SmallArrayArray's, which could let us avoid the
>> >>>>>>>>> card marking overhead. These objects are all small, 3-4 pointers
>> >>>>>>>>> wide. Card
>> >>>>>>>>> marking doesn't help.
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> Alternately I could just try to do really evil things and
>> >>>>>>>>> convert
>> >>>>>>>>> the whole mess to SmallArrays and then figure out how to
>> >>>>>>>>> unsafeCoerce my way
>> >>>>>>>>> to glory, stuffing the #'d references to the other arrays
>> >>>>>>>>> directly into the
>> >>>>>>>>> SmallArray as slots, removing the limitation we see here by
>> >>>>>>>>> aping the
>> >>>>>>>>> MutableArrayArray# s API, but that gets really really dangerous!
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> I'm pretty much willing to sacrifice almost anything on the
>> >>>>>>>>> altar
>> >>>>>>>>> of speed here, but I'd like to be able to let the GC move them
>> >>>>>>>>> and collect
>> >>>>>>>>> them which rules out simpler Ptr and Addr based solutions.
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> -Edward
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> On Thu, Aug 20, 2015 at 9:01 PM, Manuel M T Chakravarty
>> >>>>>>>>> <chak at cse.unsw.edu.au> wrote:
>> >>>>>>>>>
>> >>>>>>>>> That’s an interesting idea.
>> >>>>>>>>>
>> >>>>>>>>> Manuel
>> >>>>>>>>>
>> >>>>>>>>> > Edward Kmett <ekmett at gmail.com>:
>> >>>>>>>>>
>> >>>>>>>>> >
>> >>>>>>>>> > Would it be possible to add unsafe primops to add Array# and
>> >>>>>>>>> > SmallArray# entries to an ArrayArray#? The fact that the
>> >>>>>>>>> > ArrayArray# entries
>> >>>>>>>>> > are all directly unlifted avoiding a level of indirection for
>> >>>>>>>>> > the containing
>> >>>>>>>>> > structure is amazing, but I can only currently use it if my
>> >>>>>>>>> > leaf level data
>> >>>>>>>>> > can be 100% unboxed and distributed among ByteArray#s. It'd be
>> >>>>>>>>> > nice to be
>> >>>>>>>>> > able to have the ability to put SmallArray# a stuff down at
>> >>>>>>>>> > the leaves to
>> >>>>>>>>> > hold lifted contents.
>> >>>>>>>>> >
>> >>>>>>>>> > I accept fully that if I name the wrong type when I go to
>> >>>>>>>>> > access
>> >>>>>>>>> > one of the fields it'll lie to me, but I suppose it'd do that
>> >>>>>>>>> > if i tried to
>> >>>>>>>>> > use one of the members that held a nested ArrayArray# as a
>> >>>>>>>>> > ByteArray#
>> >>>>>>>>> > anyways, so it isn't like there is a safety story preventing
>> >>>>>>>>> > this.
>> >>>>>>>>> >
>> >>>>>>>>> > I've been hunting for ways to try to kill the indirection
>> >>>>>>>>> > problems I get with Haskell and mutable structures, and I
>> >>>>>>>>> > could shoehorn a
>> >>>>>>>>> > number of them into ArrayArrays if this worked.
>> >>>>>>>>> >
>> >>>>>>>>> > Right now I'm stuck paying for 2 or 3 levels of unnecessary
>> >>>>>>>>> > indirection compared to c/java and this could reduce that pain
>> >>>>>>>>> > to just 1
>> >>>>>>>>> > level of unnecessary indirection.
>> >>>>>>>>> >
>> >>>>>>>>> > -Edward
>> >>>>>>>>>
>> >>>>>>>>> > _______________________________________________
>> >>>>>>>>> > ghc-devs mailing list
>> >>>>>>>>> > ghc-devs at haskell.org
>> >>>>>>>>> > http://mail.haskell.org/cgi-bin/mailman/listinfo/ghc-devs
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> _______________________________________________
>> >>>>>>>>> ghc-devs mailing list
>> >>>>>>>>> ghc-devs at haskell.org
>> >>>>>>>>> http://mail.haskell.org/cgi-bin/mailman/listinfo/ghc-devs
>> >>>>>>>
>> >>>>>>>
>> >>>>>
>> >>>
>> >>
>> >
>> >
>> > _______________________________________________
>> > ghc-devs mailing list
>> > ghc-devs at haskell.org
>> > http://mail.haskell.org/cgi-bin/mailman/listinfo/ghc-devs
>> >
>
>
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