[commit: ghc] master: Optimise scavenge_large_srt_bitmap (cf8e669)
git at git.haskell.org
git at git.haskell.org
Tue Jan 13 23:00:14 UTC 2015
Repository : ssh://git@git.haskell.org/ghc
On branch : master
Link : http://ghc.haskell.org/trac/ghc/changeset/cf8e669ba622fade18f9977aa374fda25cb078e6/ghc
>---------------------------------------------------------------
commit cf8e669ba622fade18f9977aa374fda25cb078e6
Author: Simon Marlow <marlowsd at gmail.com>
Date: Tue Jan 13 20:33:20 2015 +0000
Optimise scavenge_large_srt_bitmap
Very large modules can sometimes contain very large SRT bitmaps (this
is a separate problem that I need to look into). The large bitmaps
often contain a lot of zeros, so this patch skips over empty words in
the bitmap.
It makes a dramatic difference in the particular example that I saw,
where an old gen GC was taking 0.5s before this change and 0.07s after
it.
>---------------------------------------------------------------
cf8e669ba622fade18f9977aa374fda25cb078e6
rts/sm/Scav.c | 34 ++++++++++++++++++++++------------
1 file changed, 22 insertions(+), 12 deletions(-)
diff --git a/rts/sm/Scav.c b/rts/sm/Scav.c
index 97c6589..2ecb23b 100644
--- a/rts/sm/Scav.c
+++ b/rts/sm/Scav.c
@@ -276,24 +276,34 @@ scavenge_AP (StgAP *ap)
static void
scavenge_large_srt_bitmap( StgLargeSRT *large_srt )
{
- nat i, b, size;
+ nat i, j, size;
StgWord bitmap;
StgClosure **p;
- b = 0;
- bitmap = large_srt->l.bitmap[b];
size = (nat)large_srt->l.size;
p = (StgClosure **)large_srt->srt;
- for (i = 0; i < size; ) {
- if ((bitmap & 1) != 0) {
- evacuate(p);
- }
- i++;
- p++;
- if (i % BITS_IN(W_) == 0) {
- b++;
- bitmap = large_srt->l.bitmap[b];
+
+ for (i = 0; i < size / BITS_IN(W_); i++) {
+ bitmap = large_srt->l.bitmap[i];
+ if (bitmap != 0) {
+ for (j = 0; j < BITS_IN(W_); j++) {
+ if ((bitmap & 1) != 0) {
+ evacuate(p);
+ }
+ p++;
+ bitmap = bitmap >> 1;
+ }
} else {
+ p += BITS_IN(W_);
+ }
+ }
+ if (size % BITS_IN(W_) != 0) {
+ bitmap = large_srt->l.bitmap[i];
+ for (j = 0; j < size % BITS_IN(W_); j++) {
+ if ((bitmap & 1) != 0) {
+ evacuate(p);
+ }
+ p++;
bitmap = bitmap >> 1;
}
}
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