[Fieldtrip] FieldTrip and rendering
Hugo Gomes
mr.hugo.gomes at gmail.com
Fri Mar 6 14:29:58 EST 2009
Hello, im a begginer haskell programmer, I currently have a big graphics
codebase in C/C++, but since i determined to code only in haskell that i
want to continue my work in it, and after a quick look at FieldTrip several
questions popped up on my mind. Here they are:
Are there any plans to remove the OpenGL dependency on FieldTrip ? Is this
desirable (i can argue that it is) ?
Are there any plans to use Data.Colour insted of the current color module ?
Are there any plans to include Bézier, B-Splines and NURBS geometry ? (these
could go into a separate module)
Are there any plans to add geometry manipulation functions ?
Are there any plans to separate the image part ? (and how about developing a
set a image 'noise generation' functions ?, something like a functional
libnoise).
I don't understand exactly how FieldTrip works because my haskell knowledge
is no big deal, but i can see that vertices are being sent to the
renderPrimitive (which i guess is a wrapper for the begin/end functions of
opengl). Is there a triangulation scheme for the parametric surface being
done in those lines ? If yes, is there any way to tune it ?
Is FieldTrip still being developed ? Why is this mailing list so quiet ?
Im sorry for the long list of questions, im guessing some of these are
pretty obvious, and some are probably inconvenient. I promisse i'll try
harder next time.
Thanks for your time and appreciation.
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