[Haskell-beginners] texture mapping with SDL

Florian Gillard florian.gillard at gmail.com
Fri Apr 17 17:02:00 UTC 2015


great thank you!

On Fri, Apr 17, 2015 at 6:24 PM, Sumit Sahrawat, Maths & Computing, IIT
(BHU) <sumit.sahrawat.apm13 at iitbhu.ac.in> wrote:

> On 17 April 2015 at 19:28, Florian Gillard <florian.gillard at gmail.com>
> wrote:
>
>> Hi everyone,
>>
>> I am not sure my previous message went trough, if so, sorry for the
>> double post.
>>
>> I am trying to make a basic raycaster (something like the first
>> wolfenstein 3D) using haskell and SDL 1.2
>>
>> So far I have it working using coloured lines and I would like to know if
>> there is any way to apply transforms to textures loaded in memory using
>> SDL, in order to achieve basic texture mapping on the walls.
>>
>> I looked at the SDL doc but I didn't find anything looking like what I
>> need.
>>
>> The code is there:
>>
>> https://github.com/eniac314/maze-generator/blob/master/raycaster.hs
>>
>> sreenshot here:
>> https://github.com/eniac314/maze-generator/blob/master/raycaster.png
>>
>> (the last part is not done yet but has nothing to do with the raycaster)
>>
>> I would appreciate any suggestion :)
>>
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>>
>>
> The message got through. It might be better answered on the haskell-cafe
> so I'm relaying it there.
>
> --
> Regards
>
> Sumit Sahrawat
>
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