[Haskell-beginners] texture mapping with SDL
Florian Gillard
florian.gillard at gmail.com
Fri Apr 17 13:58:14 UTC 2015
Hi everyone,
I am not sure my previous message went trough, if so, sorry for the double
post.
I am trying to make a basic raycaster (something like the first wolfenstein
3D) using haskell and SDL 1.2
So far I have it working using coloured lines and I would like to know if
there is any way to apply transforms to textures loaded in memory using
SDL, in order to achieve basic texture mapping on the walls.
I looked at the SDL doc but I didn't find anything looking like what I need.
The code is there:
https://github.com/eniac314/maze-generator/blob/master/raycaster.hs
sreenshot here:
https://github.com/eniac314/maze-generator/blob/master/raycaster.png
(the last part is not done yet but has nothing to do with the raycaster)
I would appreciate any suggestion :)
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