[Haskell-beginners] compilation joys
Brandon Allbery
allbery.b at gmail.com
Thu May 29 15:41:00 UTC 2014
On Thu, May 29, 2014 at 11:31 AM, Elise Huard <haskell at elisehuard.be> wrote:
> It uses Hipmunk (2D collision detection/physics framework) and OpenGL.
> Now the problem is that Hipmunk uses Data.StateVar, and OpenGL/GLUT
> use Graphics.Rendering.OpenGL.GL.StateVar
> Both have pretty much the same code and functionality, but using both
> together gives problems with conflicting types.
>
I thought Data.StateVar was the old OpenGL StateVar unbundled? That is,
current versions of OpenGL should be using Data.StateVar. Unfortunately,
the Haskell Platform ships an older version of OpenGL; you may need to use
a sandbox to install a current OpenGL. (Or wait a bit; the next Platform
update is in testing.)
--
brandon s allbery kf8nh sine nomine associates
allbery.b at gmail.com ballbery at sinenomine.net
unix, openafs, kerberos, infrastructure, xmonad http://sinenomine.net
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