[Haskell-beginners] Lions, Wolves and Goats
Bob Ippolito
bob at redivi.com
Sun Jun 8 19:41:52 UTC 2014
Here's another approach that more closely models what's going on in the C++
version. I defined an ordNub rather than using nub as nub is O(n^2) as it
only requires Eq.
https://gist.github.com/etrepum/5bfedc8bbe576f89fe09
import qualified Data.Set as S
import Data.List (partition)
import System.Environment (getArgs)
data LWG = LWG { _lion, _wolf, _goat :: {-# UNPACK #-} !Int }
deriving (Show, Ord, Eq)
lionEatGoat, lionEatWolf, wolfEatGoat :: LWG -> LWG
lionEatGoat (LWG l w g) = LWG (l - 1) (w + 1) (g - 1)
lionEatWolf (LWG l w g) = LWG (l - 1) (w - 1) (g + 1)
wolfEatGoat (LWG l w g) = LWG (l + 1) (w - 1) (g - 1)
stableState :: LWG -> Bool
stableState (LWG l w g) = length (filter (==0) [l, w, g]) >= 2
validState :: LWG -> Bool
validState (LWG l w g) = all (>=0) [l, w, g]
possibleMeals :: LWG -> [LWG]
possibleMeals state =
filter validState .
map ($ state) $ [lionEatGoat, lionEatWolf, wolfEatGoat]
ordNub :: Ord a => [a] -> [a]
ordNub = S.toList . S.fromList
endStates :: [LWG] -> [LWG]
endStates states
| not (null stable) = stable
| not (null unstable) = endStates (concatMap possibleMeals unstable)
| otherwise = []
where (stable, unstable) = partition stableState (ordNub states)
main :: IO ()
main = do
[l, w, g] <- map read `fmap` getArgs
mapM_ print . endStates $ [LWG l w g]
On Sat, Jun 7, 2014 at 11:33 PM, Francesco Ariis <fa-ml at ariis.it> wrote:
> On Sat, Jun 07, 2014 at 08:04:09PM -0400, Elric wrote:
> > Hi,
> >
> > I came across this article:
> http://unriskinsight.blogspot.co.at/2014/06/fast-functional-goats-lions-and-wolves.html
> > a couple of days ago. This compares performance of solving a problem
> > (which I will get to) using the functional constructs alone in
> > languages like C++11 and Java 8.
> > Since, Haskell is my first foray into FP, I thought I should try
> > solving this in Haskell.
> >
>
> Hello Elric,
> I gave a go at the problem, managed to get a result (23).
> I attach the .hs file (not my best Haskell, but hopefully clear enough).
>
> The crucial point in my solution lies in this lines:
>
> carnage :: [Forest] -> [Forest]
> let wodup = nub aa in
> -- etc. etc.
>
> Which means after every iteration I call |nub| on my list of possible
> states; nub is a function from |Data.List| and removes duplicate
> elements from a list.
>
> If I omit that nub call, the program doesn't reach a solution (as it
> is computationally quite inefficient). I think that's the problem
> with your versions.
>
> Let me know if this helps
>
>
>
>
>
>
>
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>
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