[Haskell-beginners] How to solve this using State Monad?

kak dod kak.dod2008 at gmail.com
Thu May 31 06:29:21 CEST 2012


Hello Ertugrul,

Thank you very much for your patience with a stupid like me. I am going
through your comments, part of it is going parallel but I am getting
something. Sorry for that.

But I am bit confused with the purpose of State Monad now. Is the name
"State Monad" appropriate to this monad?
I mean, if it is appropriate then the State Monad must be useful to model
all types of computations involving state as a dominant part. Am I making a
mistake here? I guess, I am.

Because it seems from what you have said that the State Monad is
appropriate only for some types of computations involving state and not
appropriate for something like DFA which I think is a stateful computation.

What I am trying to do is write a Turing Machine simulator in Haskell? It's
also mainly a state change thing, so if Ertugrul says that State Monad is
not suitable for DFA simulation, it won't be suitable for TM simulation
either.

So, exactly what type of computations involving what type of states are
better handled by the State Monad?
I mean what type of state-computations can be made composible using  the
State Monad and what type of  state-computations cannot be made  composible
using  the State Monad? (As you have pointed out automaton cannot be made
composible using the State Monad in an elegant manner.)

Thanks Henry for your example, it has helped me a lot.


On Thu, May 31, 2012 at 6:12 AM, Henry Lockyer
<henry.lockyer at ntlworld.com>wrote:

> I hear you Ertugrul ;-)
>
> I interpret that kak is struggling to understand the State monad, not find
> the best solution for a DFA,
> so telling him about something else which is not the State monad will
> probably not help him too much
> at this point...
>
> Your propaganda is working on me though ! :-)
> I haven't looked at the arrows area at all so far, but I'm interested in
> state handling solutions
> so I see I need to move it up my reading list!
> Thanks/ Henry
>
> On 30 May 2012, at 23:25, Ertugrul Söylemez wrote:
>
> > Again to promote the automaton arrow, Henry's "aha!" DFA in the
> > automaton arrow:
> >
> >    aha :: Auto Char Char
> >    aha = aha' 0
> >        where
> >        aha' :: Int -> Auto Char Char
> >        aha' s =
> >            Auto $ \input ->
> >                case (s, input) of
> >                  (0, 'a') -> ('Y', aha' 1)
> >                  (1, 'h') -> ('Y', aha' 2)
> >                  (2, 'a') -> ('Y', aha' 3)
> >                  (3, '!') -> ('*', pure ' ')
> >                  _        -> ('N', aha' 0)
> >
> > Again the state monad is /not/ suitable for automata.  State-based
> > automata can't be routed/composed, while Auto-based automata can be
> > routed/composed easily.  You can feed the output of the 'aha' automaton
> > into another automaton, etc.  For example you could have these:
> >
> >    -- | Produce a list of outputs forever (cycling).
> >    produce :: [b] -> Auto a b
> >    produce = produce' . cycle
> >        where
> >        produce' (x:xs) = Auto (const (x, produce' xs))
> >
> >    -- | Produce "aha!aha!aha!aha!..."
> >    produceAha :: Auto a Char
> >    produceAha = produce "aha!"
> >
> > Then you could compose the two easily:
> >
> >    aha . produceAha
> >
> > I almost feel stupid writing these long explanations, just to see them
> > getting ignored ultimately.  The automaton arrow is one of the most
> > useful and most underappreciated concepts for state in Haskell.
> >
> >
> > Greets,
> > Ertugrul
> >
> >
> > Ertugrul Söylemez <es at ertes.de> wrote:
> >
> >> Now to your actual problem:  I doubt that you really want a state
> >> monad. As said, a state monad is just the type for functions of the
> >> above type. It is well possible to encode DFAs that way, but it will
> >> be inconvenient and probably not what you want.
> >>
> >> I would go for a different approach:  There is an arrow that is
> >> exactly for this kind of computations:  the automaton arrow.  Its
> >> definition is this:
> >>
> >>    newtype Auto a b = Auto (a -> (b, Auto a b))
> >>
> >> It takes an input value of type 'a' and gives a result of type 'b'
> >> along with a new version of itself.  Here is a simple counter:
> >>
> >>    counter :: Int -> Auto Int Int
> >>    counter x = Auto (\dx -> (x, counter (x + dx)))
> >>
> >> In the first instant this automaton returns the argument (x).  The
> >> next automaton will be counter (x + dx), where dx is the automaton's
> >> input.
> >>
> >> What is useful about the automaton arrow is that it encodes an
> >> entirely different idea of state:  local state.  Every automaton has
> >> its own local state over which it has complete control.  There is an
> >> equivalent way to define the automaton arrow:
> >>
> >>    data Auto a b = forall s. Auto ((a, s) -> (b, s))
> >>
> >> You can see how this looks a lot like state monads, but the state is
> >> local to the particular automaton.  You can then connect automata
> >> together using Category, Applicative and/or Arrow combinators.
> >>
> >> The automaton arrow is implemented in the 'arrows' library.  It has a
> >> slightly scarier type, because it is an automaton transformer.  In
> >> that library the type Auto (->) is the automaton arrow.
> >
> > --
> > nightmare = unsafePerformIO (getWrongWife >>= sex)
> > http://ertes.de/
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>
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