[Haskell-beginners] Passing data between programs.
MAN
elviotoccalino at gmail.com
Wed Apr 13 03:35:13 CEST 2011
I thinks you're all right. DBus is not the tool for this job (it does
more, and is slower). Alas, pipes it is.
Thanks, everyone!
El mar, 12-04-2011 a las 21:13 -0400, Patrick LeBoutillier escribió:
> Hi,
>
> Sometimes what I like to do is just make my backend program read
> commands from stdin and answer back on stdout.
>
> That keeps it simple, plus it's easy to test the backend.
>
> Then from the frontend you can start the backend using pipes as
> described by Mike earlier. From Perl I would probably use something
> like http://search.cpan.org/~rjbs/perl-5.12.3/ext/IPC-Open2/lib/IPC/Open2.pm,
> there probably is something similar for Python.
>
> Patrick
>
>
> On Tue, Apr 12, 2011 at 11:35 AM, MAN <elviotoccalino at gmail.com> wrote:
> > Pipes seem a bit better than sockets. I'm investigating the possibility
> > right now. As I read about sockets I remembered there's Haskell bindings
> > to DBus... has anybody used it? ever? (last update was over 4 years
> > ago).
> >
> > El mar, 12-04-2011 a las 00:45 -0400, Mike Meyer escribió:
> >> On Tue, 12 Apr 2011 00:45:57 -0300
> >> MAN <elviotoccalino at gmail.com> wrote:
> >>
> >> > I've had this problem for a while now, and it's about time I recognize I
> >> > need help :P
> >> > I've written a few programs in Haskell that excel at numeric and/or
> >> > complex computations; I love the efficiency of the language. I do not
> >> > love, however, writing GUIs for this pieces of software.
> >> > Perhaps it's the echoes of bad times past when trying to install gtk2hs,
> >> > or that I know I can crank up some decent UIs in other languages faster.
> >> > Whatever the reason, I've been thinking of writing the GUI for my
> >> > programs as an extension of the program itself, possibly in another
> >> > language.
> >> > Assuming the GUI is written in, say, Python, and want to pass data to
> >> > the underlying Haskell program, how to send it? I'd like to avoid
> >> > touching the disk, but I don't have enough experience to answer my own
> >> > questions:
> >> > - command line arguments? what if data is large?
> >>
> >> Pipes? At least on Unix. One of the two halves of the program starts
> >> the other, with standard input & output for the child going to/from
> >> the parent.
> >>
> >> > - client GUI, server Haskell program, and unix sockets? is there a
> >> > simpler way?
> >>
> >> These days, pipes seem to be built on top of/using the same
> >> architecture as sockets, so the difference between this and my pipes
> >> suggestion is that the pipes doesn't have to deal with rendezvous
> >> issues.
> >>
> >> Come to think of it, Joel Bartlett at DECWRL had a system called ezd
> >> that looked a lot like this, except he did it the other way around:
> >> his server (written in Scheme) provided high-level (for the time)
> >> graphics primitives whose interface was a pair of pipes. I played with
> >> it some back in the day, and I recall it as pretty spiffy (especially
> >> using Bartlett's Scheme compiler for the front end).
> >>
> >> And the internet hasn't forgotten it! I found a copy of his WRL Tech
> >> Report on it:
> >> http://www.hpl.hp.com/techreports/Compaq-DEC/WRL-91-6.html
> >>
> >> <mike
> >
> >
> >
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>
>
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