[Haskell-beginners] Speed performance problem on Windows?

Daniel Fischer daniel.is.fischer at web.de
Sat Mar 6 17:25:35 EST 2010


Am Samstag 06 März 2010 19:50:46 schrieb MAN:
> For the record, I'm adding my numbers to the pool:
>
> Calling "bigmean1.hs" to the first piece of code (the recursive version)
> and "bigmean2.hs" to the second (the one using 'foldU'), I compiled four
> versions of the two and timed them while they computed the mean of
> [1..1e9]. Here are the results:
>
>
> MY SYSTEM (512 RAM, Mobile AMD Sempron(tm) 3400+ proc [1 core]) (you're
> run-o-the-mill Ubuntu laptop):
> ~$ uname -a
> Linux dy-book 2.6.31-19-generic #56-Ubuntu SMP Thu Jan 28 01:26:53 UTC
> 2010 i686 GNU/Linux
> ~$ ghc -V
> The Glorious Glasgow Haskell Compilation System, version 6.12.1
>
> RUN 1 - C generator, without excess-precision
>
> ~$ ghc -o bigmean1 --make -fforce-recomp -O2 -fvia-C -optc-O3
> bigmean1.hs
> ~$ ghc -o bigmean2 --make -fforce-recomp -O2 -fvia-C -optc-O3
> bigmean2.hs
>
> ~$ time ./bigmean1 1e9
> 500000000.067109
>
> real 0m47.685s	user 0m47.655s	sys 0m0.000s
>
> ~$ time ./bigmean2 1e9
> 500000000.067109
>
> real 1m4.696s	user 1m4.324s	sys 0m0.028s
>
>
> RUN 2 - default generator, no excess-precision
>
> ~$ ghc --make -O2 -fforce-recomp -o bigmean2-noC bigmean2.hs
> ~$ ghc --make -O2 -fforce-recomp -o bigmean1-noC bigmean1.hs
>
> ~$ time ./bigmean1-noC 1e9
> 500000000.067109
>
> real 0m16.571s	user 0m16.493s	sys 0m0.012s

That's pretty good (not in comparison to Don's times, but in comparison to 
the other timings).

>
> ~$ time ./bigmean2-noC 1e9
> 500000000.067109
>
> real 0m27.146s	user 0m27.086s	sys 0m0.004s
>

That's roughly the time I get with -O2 and the NCG, 27.3s for the explicit 
recursion, 25.9s for the stream-fusion. However, I can bring the explicit 
recursion down to 24.8s by reordering the parameters,

mean :: Double -> Double -> Double
mean n m = go 0 n 0
    where
        go :: Int -> Double -> Double -> Double
        go l x s
            | x > m     = s / fromIntegral l
            | otherwise = go (l+1) (x+1) (s+x)

(or up to 40.8s by making the Int the last parameter).

I had no idea the ordering of the parameters could have such a big impact 
even in simple cases like this.

Anyway, the difference between NCG and via-C (without excess-precision) on 
your system is astonishingly large. What version of GCC have you (mine is 
4.3.2)?

>
> RUN 3 - C generator, with excess-precision.
>
> ~$ ghc --make -fforce-recomp -O2 -fvia-C -optc-O3 -fexcess-precision -o
> bigmean1-precis bigmean1.hs
> ~$ ghc --make -fforce-recomp -O2 -fvia-C -optc-O3 -fexcess-precision -o
> bigmean2-precis bigmean2.hs
>
> ~$ time ./bigmean1-precis 1e9
> 500000000.067109
>
> real 0m11.937s	user 0m11.841s	sys 0m0.012s

Roughly the same time here, both, explicit recursion and stream-fusion.

>
> ~$
> time ./bigmean2-precis 1e9
> 500000000.067109
>
> real 0m17.105s	user 0m17.081s	sys 0m0.004s
>
>
> RUN 4 - default generator, with excess-precision
>
> ~$ ghc --make -fforce-recomp -O2 -fexcess-precision -o bigmean1-precis
> bigmean1.hs
> ~$ ghc --make -fforce-recomp -O2 -fexcess-precision -o bigmean2-precis
> bigmean2.hs
>
> ~$ time ./bigmean1-precis 1e9
> 500000000.067109
>
> real 0m16.521s	user 0m16.413s	sys 0m0.008s
>
> ~$ time ./bigmean2-precis 1e9
>
> 500000000.067109
>
> real 0m27.381s	user 0m27.190s	sys 0m0.016s
>


NCG, -O2:
Fusion:
25.86user 0.05system 0:25.91elapsed 100%CPU
Explicit:
27.34user 0.02system 0:27.48elapsed 99%CPU
Explicit reordered:
24.84user 0.00system 0:24.91elapsed 99%CPU

NCG, -O2 -fexcess-precision:
Fusion:
25.84user 0.00system 0:25.86elapsed 99%CPU
Explicit:
27.32user 0.02system 0:27.41elapsed 99%CPU
Explicit reordered:
24.86user 0.00system 0:24.86elapsed 100%CPU

-O2 -fvia-C -optc-O3: [1]
Fusion:
38.44user 0.01system 0:38.45elapsed 99%CPU
24.92user 0.00system 0:24.92elapsed 100%CPU
Explicit:
37.50user 0.02system 0:37.53elapsed 99%CPU
26.61user 0.00system 0:26.61elapsed 99%CPU
Explicit reordered:
38.13user 0.00system 0:38.14elapsed 100%CPU
24.94user 0.02system 0:24.96elapsed 100%CPU


-O2 -fexcess-precision -fvia-C -optc-O3:
Fusion:
11.90user 0.01system 0:11.92elapsed 99%CPU
Explicit:
11.80user 0.00system 0:11.86elapsed 99%CPU
Explicit reordered:
11.81user 0.00system 0:11.81elapsed 100%CPU

>
> CONCLUSIONS:
> · Big difference between the two versions (recursive and
> fusion-oriented).

Odd. It shouldn't be a big difference, and here it isn't. Both should 
compile to almost the same machine code [however, the ordering of the 
parameters matters, you might try to shuffle them around a bit and see what 
that gives (If I swap the Int and the Double in the strict pair of the 
fusion code, I get a drastic performance penalty, perhaps you'll gain 
performance thus)].

> I check compiling with -ddump-simple-stats, and the
> rule mention in Don's article IS being fired (streamU/unstraemU) once.
> The recursive expression of the algorithm is quite faster
> · Big gain adding the excess-precision flag to the compiling step, even
> if not using the C code generator.

I think you looked at the wrong numbers there, for the native code 
generator, the times with and without -fexcess-precision are very close, 
both for explicit recursion and fusion.

> · The best time is achieved compiling through the C generator, with
> excess-precis flag; second best (5 seconds away in execution) is adding

Yes. If you are doing lots of floating-point operations and compile via C, 
better tell the C compiler that it shouldn't truncate every single 
intermediate result to 64 bit doubles, that takes time.
There are two ways to do that, you can tell GHC that you don't want to 
truncate (-fexcess-precision), then GHC tells the C compiler [gcc], or you 
can tell gcc directly [well, that's via GHC's command line too :) ] by 
using -optc-fno-float-store.

For the NCG, -fexcess-precision doesn't seem to make a difference (at least 
with Doubles, may make a big difference with Floats).

> the same flag to the default generator.
>
> I didn't know of the -fexcess-precision. It really makes a BIG
> difference to number cruncher modules :D
>

Via C.



[1] This is really irritating. These timings come from the very same 
binaries, and I haven't noticed such behaviour from any of my other 
programmes. Normally, these programmes take ~38s, but every now and then, 
there's a run taking ~25/26s. The times for the slower runs are pretty 
stable, and the times for the fast runs are pretty stable (a few hundredths 
of a second difference). Of course, the running time of a programme (for 
the same input) depends on processor load, how many other processes want 
how many of the registers and such, but I would expect much less regular 
timings from those effects.
Baffling.


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