<div dir="ltr"><div>[ I forgot to add this mailing list in the initial mail... ]</div><div><br></div><div>Edward and I already commented a bit on the Wiki, but I would really like to have some more input from users. Breaking an API shouldn't be done in a hurry and without feedback, so raise your voice! :-)</div><br><div class="gmail_quote">---------- Forwarded message ----------<br>From: <b class="gmail_sendername">Sven Panne</b> <span dir="ltr"><<a href="mailto:svenpanne@gmail.com">svenpanne@gmail.com</a>></span><br>Date: 2015-09-13 22:13 GMT+02:00<br>Subject: Merging the OpenGLRaw and gl packages<br>To: Haskell Cafe <<a href="mailto:haskell-cafe@haskell.org">haskell-cafe@haskell.org</a>><br><br><br><div dir="ltr"><div>Currently there are 2 similar packages on Hackage to access raw OpenGL functionality: OpenGLRaw and gl. Taking a closer look at them, it turns out that they are only superficially different and have a lot of things in common. This is a bit confusing for users, so it might make sense to merge those packages. Therefore I'd like to start a discussion how to do this in detail, collecting user feedback and opinions. I think that haskell-cafe is the right place for this discussion, while an accompanying wiki page is more suitable to collect the results. As a basis I started a page at <a href="https://github.com/haskell-opengl/OpenGLRaw/wiki/Merging-OpenGLRaw-and-gl" target="_blank">https://github.com/haskell-opengl/OpenGLRaw/wiki/Merging-OpenGLRaw-and-gl</a>, which is necessarily biased at the moment. ;-) It would be nice to hear your opinions about how the package should look like, what might be missing, what could be done better, which differences I forgot, etc.</div><div><br></div><div>Cheers,</div><div> S.</div><div><br></div></div>
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