<div dir="auto"><div><br><br><div class="gmail_quote"><div dir="ltr">On Tue, Aug 14, 2018, 19:26 Tom Ellis <<a href="mailto:tom-lists-haskell-cafe-2017@jaguarpaw.co.uk">tom-lists-haskell-cafe-2017@jaguarpaw.co.uk</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">On Tue, Aug 14, 2018 at 05:22:00PM +0200, Damian Nadales wrote:<br>
> Ok, so if understood the bottom line of the answers I got from Vanessa and<br>
> Hiromi the take away seems to be: if you're prototyping then stick to the<br>
> lazy version of sum, otherwise use more advanced data structures (Vectors<br>
> or Folds).<br>
<br>
I can't say I understand that bottom line. A strict sum seems like a very<br>
obvious thing to want to feature very prominently in whatever set of<br>
utilities you choose to base your system on.<br></blockquote></div></div><div dir="auto">Any idea why Prelude does not ship a sum' version? (i.e. a strict version of sum) </div><div dir="auto"><br></div><div dir="auto"><div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
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