<div dir="auto">Your first Haskell Game<div dir="auto"><br></div><div dir="auto"><a href="http://www.hgamer3d.org/FirstGame.html">http://www.hgamer3d.org/FirstGame.html</a></div><div dir="auto"><br></div><div dir="auto">Note: the games are coded in an 'imperative' fashion but I'm thinking of transforming them to a more functional approach 😃</div><div dir="auto"><br></div><div dir="auto">Might want help <br><br><div data-smartmail="gmail_signature" dir="auto">--<br>--<br><br>Sent from an expensive device which will be obsolete in a few months! :D<br><br>Casey<br>   </div></div></div><div class="gmail_extra"><br><div class="gmail_quote">On Jan 11, 2017 2:55 PM, "Michael Litchard" <<a href="mailto:litchard.michael@gmail.com">litchard.michael@gmail.com</a>> wrote:<br type="attribution"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><div><div><div><div><div>Hi There.<br><br></div>I'm looking for ideas to flesh out a writing project I'm beginning. What I am looking for is a set of five games in increasing complexity that would allow for a wide discussion of Haskell. I originally began this project by centering the writing around one large game, but this idea has proven to be brittle. The set of five should include a discussion of:<br><br></div>(1) Types<br></div>(2) folds, maps, filters<br></div>(3) monoids, functors, applicatives, and monads<br><br></div> Thanks for what ever storms your brains bring forth. :)<br></div>
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