<div dir="ltr"><div class="gmail_extra">Re: up-to-date glfw examples (<a href="mailto:briand@aracnet.com" target="_blank">briand@aracnet.com</a>)<br></div><div class="gmail_extra"><br></div><div class="gmail_extra">Hey, Brian</div><div class="gmail_extra"><br></div><div class="gmail_extra">Here's a bare-bones example of modern OpenGL(4.5) (VBO's, vertex/fragment shaders), using GLFW-b to handle windows/input and Yampa for animation.  Shader-loading is handled by Sven Panne's code:</div><div class="gmail_extra"><a href="https://github.com/madjestic/Haskell-OpenGL-Tutorial/tree/master/Mandelbrot-FRP">https://github.com/madjestic/Haskell-OpenGL-Tutorial/tree/master/Mandelbrot-FRP</a> <br></div><div class="gmail_extra"><br></div><div class="gmail_extra"><br></div><div class="gmail_extra">Cheers,</div><div class="gmail_extra">Vlad</div></div>