<html><head><meta http-equiv="Content-Type" content="text/html charset=us-ascii"></head><body style="word-wrap: break-word; -webkit-nbsp-mode: space; -webkit-line-break: after-white-space;" class=""><br class=""><div><blockquote type="cite" class=""><div class="">On 7 Dec 2015, at 4:19 am, Henk-Jan van Tuyl <<a href="mailto:hjgtuyl@chello.nl" class="">hjgtuyl@chello.nl</a>> wrote:</div><br class="Apple-interchange-newline"><div class="">On Sun, 06 Dec 2015 16:21:15 +0100, David Blubaugh <<a href="mailto:davidblubaugh2000@yahoo.com" class="">davidblubaugh2000@yahoo.com</a>> wrote:<br class=""><br class=""><blockquote type="cite" class="">TO ALL,  Hello My name is David Allen Blubaugh.  I am currently considering starting a kick-starter project in redeveloping the DOOM source code with the Haskell Programming language using the power of functional-oriented programming......<br class="">I know that John Carmack was interested in the Haskell programming language and had even recreated wolfenstein 3D using the Haskell programming language. Does anybody have a copy of John Carmack's recreation of wolfenstein 3D using haskell ??? Also would anybody enjoy working with this project ???  What benefits would DOOM have enjoyed had ID software created the DOOM source code in 1993 with Haskell or some other functional-oriented programming language  instead of C/assembly programming languages ???  Thanks,<br class="">David Allen BlubaughElectrical EngineerATR Associate<br class=""></blockquote><br class=""></div></blockquote><br class=""></div><div>LambdaCube 3D Quake level renderer:</div><div><br class=""></div><div><a href="https://lambdacube3d.wordpress.com/2012/09/08/some-eye-candy/" class="">https://lambdacube3d.wordpress.com/2012/09/08/some-eye-candy/</a></div><div><br class=""></div><div><br class=""></div>Ben.<div class=""><br class=""></div></body></html>