[Haskell] Re: [Haskell-cafe] Work on Video Games in Haskell

Edward Kmett ekmett at gmail.com
Wed May 26 19:01:10 EDT 2010


On Wed, May 26, 2010 at 5:22 PM, Pierre-Etienne Meunier <
pierreetienne.meunier at gmail.com> wrote:

> Well in this case I'd be really interested in seeing how the can tell the
> difference, be it only from a simple complexity theoretic point of view ! I
> understand they may look for common patterns in their compiler code to tell
> the difference between GHC's generated code and theirs, but pretending they
> can do it in this case only shows that Apple lawyers never communicate with
> the engineers.
>

I think it is more a matter of Jobs trying to find any way he could to
quickly block Adobe's attempted end-run around his blockade against Flash
apps.

While we can all acknowledge the technical impossibility of identifying the
original source language of a piece of code, all they need is to raise the
spectre of doubt, and they have practically gutted all concern of a cross
platform development environment emerging, because no sound business plan
can be built on "I hope my major and only possible distributor doesn't
figure out what I'm doing!"

-Edward Kmett
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