[GHC] #9304: Floating point woes; Different behavior on 32- vs 64-bit x86
GHC
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Mon Jul 14 08:22:05 UTC 2014
#9304: Floating point woes; Different behavior on 32- vs 64-bit x86
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Reporter: lerkok | Owner:
Type: bug | Status: new
Priority: normal | Milestone:
Component: Compiler | Version: 7.8.3
Resolution: | Keywords: floating point
Operating System: Unknown/Multiple | Architecture: Unknown/Multiple
Type of failure: None/Unknown | Difficulty: Unknown
Test Case: | Blocked By: 9276
Blocking: | Related Tickets:
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Comment (by lerkok):
@simonpj: I'm not sure if it's a real bug or not. There's an observed
difference in behavior on 32-bit where "-O" produces a different result
compared to when compiled without "-O"; and that's at least mildly
disconcerting.
@carter has all the context, and I think his expertise will come in handy
when he gets around to spinning up a 32-bit VM and looks at it in some
more detail. If he concludes this is par-for-the-course; then we can
remove the ticket.
I might be in the minority, but I do not think the difference in the ulp
for `Double` on 64-bit vs 32-bit a remarkably small divergence.. I wish
`Double` meant precisely the same thing, regardless of architecture; i.e.,
the 64-bit IEEE double-precision number. But I also understand that this
is a minor enough concern for most Haskell users to trickle up chain of
importance.
--
Ticket URL: <http://ghc.haskell.org/trac/ghc/ticket/9304#comment:27>
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