ghci and unfoldings?

Simon Peyton Jones simonpj at microsoft.com
Mon Jan 18 10:19:17 UTC 2016


Or -fexpose-all-unfoldings?

Simon

|  -----Original Message-----
|  From: ghc-devs [mailto:ghc-devs-bounces at haskell.org] On Behalf Of
|  Edward Z. Yang
|  Sent: 18 January 2016 06:37
|  To: Conal Elliott <conal at conal.net>
|  Cc: Andrew Farmer <afarmer at ittc.ku.edu>; ghc-devs at haskell.org
|  Subject: Re: ghci and unfoldings?
|  
|  Does passing -fobject-code solve your problem?
|  
|  Edward
|  
|  Excerpts from Conal Elliott's message of 2016-01-17 22:18:49 -0800:
|  > Hi Brandon. Thanks for the reply. I’m not sure that it addresses
|  what
|  > I was trying to ask. GHCi *does* invoke plugins and even reloads
|  those
|  > plugins dynamically when their source code changes. So in this sense
|  > ghci does enable optimization, even if it doesn’t perform much
|  > optimization on its own. And of course plugins and unfolding are not
|  just about optimization.
|  >
|  > I’m not looking for ghci to do optimization, but rather to enable me
|  > to more easily develop my GHC plugins. It’s *almost* there already.
|  I
|  > just need access to unfoldings from other modules for my plugin’s
|  use.
|  >
|  > For context, I’m rebuilding my Haskell-to-hardware compiler
|  > <https://github.com/conal/talk-2015-haskell-to-hardware>, which
|  relies
|  > on giving a non-standard but principled interpretation of Haskell
|  > programs via a conversion through the language of cartesian closed
|  categories (CCCs).
|  > The first back-end is hardware generation (e.g., via Verilog), and I
|  > have plans for several other CCC-based interpretations.
|  >
|  > In addition to facilitating my plugin development, hosting in ghci
|  > will make it much more pleasant for others to *use* the plugin
|  during
|  > exploratory programming, just as with ghci use in general. With
|  access
|  > to unfoldings, users will be able to generate circuit diagrams and
|  > Verilog like those in my compiler talk immediately and directly from
|  > within ghci. I also intend to make a GPU back-end for fast
|  interactive
|  > graphics etc, which would be much more fun in ghci than with batch
|  compilation.
|  > I hope this explanation clarifies my goals and motivation. I hope
|  > there’s a way to access unfoldings from ghci currently or with a
|  small
|  > amount of effort.
|  >
|  > Regards, - Conal
|  >
|  > On Sun, Jan 17, 2016 at 7:00 PM, Brandon Allbery
|  <allbery.b at gmail.com>
|  > wrote:
|  >
|  > > On Sun, Jan 17, 2016 at 9:40 PM, Conal Elliott <conal at conal.net>
|  wrote:
|  > >
|  > >> I'm developing a GHC plugin (using HERMIT), and I'd like to use
|  > >> ghci to speed up development. I'm able to do so, except that my
|  > >> plugin critically needs access to unfoldings, which appear to be
|  > >> unavailable in ghci. A little experimenting with ghc shows me
|  that
|  > >> "-O" is the key, but "-O" is incompatible with "--interactive"
|  (as
|  > >> in ghci). Is there any way to persuade ghci to make unfoldings
|  available?
|  > >
|  > >
|  > > I think unfoldings are only done as part of optimization, and the
|  > > bytecode backend doesn't support optimization at all.
|  > >
|  > > --
|  > > brandon s allbery kf8nh                               sine nomine
|  > > associates
|  > > allbery.b at gmail.com
|  > > ballbery at sinenomine.net
|  > > unix, openafs, kerberos, infrastructure, xmonad
|  > >
|  https://na01.safelinks.protection.outlook.com/?url=http%3a%2f%2fsine
|  > >
|  nomine.net&data=01%7c01%7csimonpj%40064d.mgd.microsoft.com%7cbaf2ef5
|  > >
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|  > > ta=qMNmL5LmkgMp0ebkr6SzPQIwhySqOicZgEdW%2fhe6Q%2b0%3d
|  > >
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